namespace LS.UGFUnits
{
    using Unity.VisualScripting;
    public class ClearLocalization
    {
        public sealed class GetLocalizationString : LocalizationUnit
        {
            protected override ControlOutput In(Flow flow)
            {
                Target?.RemoveAllRawStrings();
                return base.In(flow);
            }
        }
    }
}